Archive for September, 2015


Matchmove Reel 2012


Before I was working as a Generalist, I was a Matchmover…

Involved in camera tracking and facial tracking. Most camera tracking are for set extension as well as visual effects purpose. Part of the task involves object tracking as well.

Matchmove Artist on:
2011 – Captain America The First Avenger  (Credited)
– Layout for Set Extension (Approximately 7 shots)

2011 – Harry Potter and The Deathly Hallows Part 2  (Uncredited)
– Layout for Set Extension (Approximately 3 shots)

2012 – John Carter  (Uncredited)
– Facial matchmove of Tharks – Green Martian Clan (Approximately 14 shots)

2012 – Battleship  (Uncredited)
– Layout for Set Extension and Sky replacement (Approximately 10 shots)

2012 – Snow White and The Huntsman  (Uncredited)
– Layout for Set Extension and additional Creatures (Approximately 6 shots)

2012 – The Bourne Legacy (Credited)
– Layout for Set Extension and additional FX (Approximately 26 shots)

Matchmove Reel 2012

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This was completed about a year ago. The task was to recreate a digital asset base from the real world, and the requirement is that it has to have more than four different surface quality. I chose razor as its more challenging in terms of surface shading. Below is a final render of the Razor.

Modelling was done in 3dsMax, and UV unwrap with Maya.

razor.wireframe.2

razor.wireframe

razor.greyshade

Some mask maps created in Photoshop for certain details.

razor.maskmaps

Some of the materials created specifically for the razor. Rough and smooth metallic surface,rubber, plastic, matte surface.

razor.material

Didnt really have a good HDR to use for environment reflecting on the razor. But the render was pretty descent with the details in it. If theres chance, would spend a little more on getting the metal surface looking more closer to the reference especially on the razor body.

razor.finalrender.2

And last final render with Vray without grading in nuke and photoshop.

razor.finalrender