Archive for October, 2017

Had the opportunity to work on some of the Background asset and Set extension asset for Justice League on my very first two weeks at Double Negative London. It was exciting when i was given the task to actually texture the set extension for Wayne Hangar. The challenging part was to get as identical as possible for the texture to look matching to the centre platform that was shot in the plate. The grungy concrete texture, some rough scratches marked on the ground, some white decals that was left on the surface of the platform and some rust on the edge that was covered with metal borders around the platform.

The other texture work done was for some of the background props scattered around in Wayne Hangar. They were missiles, missile racks, crates, cabinets, gas cylinder and Wayne Enterprise crates.

Worked very closely with one of the Modeller, Dara whom i get to communicate most of the time. And also Lighting and Lookdev Artist Christopher regarding lookdev and getting constant feedback and guidance from Ben.

Texture work was done in Mari and Photoshop. Lookdev in Clarisse.

I had fun working with these guys and hope to work together again in near future.

Here’s a short promo of Justice League.




Here are some of the screenshots featuring some background props. Unfortunately there wasnt any shots revealing the Wayne Hangar platform.

Will post an update in 2018!





Im excited to share a piece of work done during the past couple months – Pacific Rim Uprising Trailer released!

Had the opportunity to work on some environment assets for the project. It was a great opportunity to be able to work along with great peers like Alexandre Guerre and Keziah Bailey during my time at Double Negative London.

The buildings marked were texture procedurally as a first pass to get quick feedback from the Sup and hand painted weathering, details and decals on to it after much deciding how up close it was to the camera. (Side note: the signboards were not done by me). And Lookdev was done in clarisse with disney pbr shader that was setup. The renders turned out to be quite amazing with the pbr shader that had setup and im quite pleased with the results.

Will share more of the assets that was done from the show when it is released next year March 2018!