Im excited to share a piece of work done during the past couple months – Pacific Rim Uprising Trailer released!

Had the opportunity to work on some environment assets for the project. It was a great opportunity to be able to work along with great peers like Alexandre Guerre and Keziah Bailey during my time at Double Negative London.

The buildings marked were texture procedurally as a first pass to get quick feedback from the Sup and hand painted weathering, details and decals on to it after much deciding how up close it was to the camera. (Side note: the signboards were not done by me). And Lookdev was done in clarisse with disney pbr shader that was setup. The renders turned out to be quite amazing with the pbr shader that had setup and im quite pleased with the results.

Will share more of the assets that was done from the show when it is released next year March 2018!

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