I was thinking it is still best to show some breakdown on CG Dino Texturing even if its a work from 2011.

Modelling was done in Maya, and Zbrush was used to Sculpt the Muscles and the Scales for the Dino.

Used Photoshop and Mari for Texturing.

And last, rendered with Renderman including SubSurface Scattering in it.

Final Render of CG Dino.

CG Dino Breakdown with Passes

CG Dino Turntable


Older post on some of WIP – https://amazingbeggars.wordpress.com/2012/03/08/some-wip-of-tweaking-cg-dino-lookdev/