Maya UV Texture Editor – Grid Tile and Translate UVs Space


We often use tileable textures for Asset Texturing and will have to check the tilebale UVS in UV Texture Editor in Maya. In Maya the default Grid display is only showing (0,1) UV space. In order to display more than just that, in UV Texture Editor, under the View Tab, click on the square box…

Export Displacement Map Settings from Zbrush


I find exporting Displacement Map from Zbrush through these steps works for me using ZBrush 4R4. Once the Displacement Maps are created, they are plug to Displacement Shader of the exported Mesh from Zbrush for Displacement Render. Hope you find this useful =)    

To run .ma in older ver Maya


There are times when CG Artist try to open .ma files from latest ver of Maya to older ver Maya, it doesnt work. There is a trick to solve this problem. First of all,open the .ma file with a Notepad or a Textpad. In this case Im using Textpad. As you can see there are…

Renderman – Shared Geometric Attributes


As the scene grows more with Multiple Geometry,its tedious to select each Geometry and assign the same Renderman Attribute to it. However, Pixar Renderman saves the day with their way! Link to web – Renderman – Shared Geometric Attributes Basically with this script installed along with Renderman, it helps to make the Artist life more…

Toggle Normal on Geom


This short cut key helps the User to toggle Normals on Geometry itself. At times when Geometries are rendered with weird/funny  results, it could be mostly be the Normals on the Geometry has problem. *The other way to check Normals is to export it as .obj and re-import it* To setup the Toggle Normal HotKey…

Isolate Toggle Key


This short cut key helps the User to toggle and Isolate between Geometry individually. All you need to do is go to Maya – Window – Hotkey Editor – Under Categories – Select ”User” And click on ”NEW” and paste this script under the ”Command” Box. string $icam = `getPanel -withFocus`; int $isolateStat = `isolateSelect…